Crush Classic

A team coach or parent (or player, if 18 or older) must register online here by noon on Wednesday, Sept. 1.

GAMEDAY INFORMATION

  • Parking: Look for an email with more information, after you register. There will be limited playground parking available, as well as street parking.
  • A team representative must check in 30 minutes before their first games.
  • Inclement weather will result in the following decision-making process:
    • Delay the game, or assign to alternate courts; 
    • Reduce the number of points/time of the game; 
    • Reduce the number of games played; and
    • Reschedule for September 6.

OVERALL RULES

  • Minimum four (maximum five) players per team. 
  • Format: Round robin or double elimination bracket depending on the amount of registered teams.
  • Each team must register by noon on Sept. 1. No same-day registration.
  • Players may participate on only one team. Any player participating for more than one team will be automatically removed for the duration of the tournament.
  • Each court will have a court monitor, who will officiate and keep and report scores. The court monitor’s decisions are final. 
  • Game time is the scheduled time. Forfeits are the court monitor’s discretion.

GAME RULES

  • All games must start with three players on the court from each team.
  • Each team is allowed one timeout per contest.
  • Substitutions can be made during any dead ball.
  • The first possession will be determined by a coin flip at the top of the key.
  • Games will be played to 21, or when the time limit of 20 minutes is reached. If the game is tied at the end of the 20-minute time limit, there will be a sudden death overtime period. The first team to score wins.  
  • Traditional scoring: Baskets made outside the arc (regular 3-point line) will be counted as three points. Other field goals are two points. Free throws are one point.
  • Jump balls will be given to the defense.
  • The ball must be checked and returned behind the 2-point arc (3-point line), followed by an entry pass, after each change of possession, air balls included.
  • When a player is fouled in the act of shooting, the fouled player will be given the choice of two (or three, on a 3-point shot) free throws or the ball out of bounds. On a missed or made free throw, the opposing team will get the ball after the final shot.
  • A player fouls out after committing his or her fifth foul.
  • Five team fouls allowed. The sixth foul results in a free throw and possession to the team that shot the free throw if it is missed. If made, the ball goes to the non-free throw shooting team.
  • Flagrant Fouls and Abusive Language: Any flagrant foul or abusive language will result in the player being ejected from the game. A second flagrant foul made by the same team will result in automatic elimination or the team from the tournament. On each flagrant foul, the team who has been fouled will receive points and retain possession of the ball.

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